110 / 25THE CARD TABLE
A game worth gathering for.

110 & 25

110 supports 2–6 players; 25 supports 2–10. Play solo or in equal interleaved teams. Teammates are never adjacent, including across the last and first seats. Five cards each, no joker.

25

No bidding or card exchanges. After dealing five each, the next card is turned up to set trumps. The player left of dealer leads. Five points per trick, no high-trump bonus. First team or individual to 25 wins immediately.

Robbing: If dealt the Ace of the trump suit, you may exchange any one of your cards for the turned trump, before playing your first card of each deal. You can discard any card, including the Ace. Robbing is optional. If the turned card is itself the trump Ace, the dealer may rob it. Click Rob on your first turn, select a discard, and confirm; or play a card to decline.

110

Bidding: 15, 20, 25, 30 or 60. Bid higher or pass; the dealer can match. Passing is final for this hand. Everyone passes? Redeal. The winner names trumps, then everyone exchanges 0–3 cards. The player left of the bidder leads.

Playing cards — both games

Playing: Follow a non-trump suit or play a trump. If void, play anything. When trumps are led, follow trumps, subject to reneging: you may hold back the 5; the Jack against anything except a led 5; and A♥ against anything except a led 5 or Jack. If you have any ordinary trump you must play a trump.

Ranking: Trump 5, trump Jack, A♥, trump Ace (if not hearts), King, Queen, then numbers: high in red, low in black. Outside trumps: King, Queen, Jack, then 10 down to Ace in diamonds; 10 down to 2 in hearts; Ace up to 10 in black suits. A♥ is always a trump.

110 scoring

Scoring: Five per trick, shared with your teammates. Five extra to the team that played the highest trump, only if it is the 5, Jack or A♥. Make your bid to score your points; miss it and lose the bid amount. A 60 bid needs all five tricks and scores +60 or −60. Opponents score their points. Scores stop at 105 unless your team makes its own bid and reaches 110.

Table conventions for this first version: bidding begins left of dealer; all-pass redeals move the deal left; exchanges are processed as players confirm; dealer starts at seat 1. In 25 there is no exchange phase, and the player left of dealer leads. Only the host starts hands and rematches. The winner of each trick presses Continue.